These mechanics became more popular with the release of Color Bump, published by Good Job Games and Aquapark by Voodoo. These swerve mechanic games focus on a player’s accuracy of input from dragging and sweeping a finger, rather than timing a tap. Helix Jump by Voodoo shows how progression develops as you traverse up or down the game. In the rising and falling games, the constant progression of the level leads to the feeling of progression without a change in the mechanic or goal. These mechanics are well shown in the game Tiles Hop: EDM Rush!, when the player should bounce along with the pads. For example, the player could be alternating from swiping left to swiping right in rapid succession. The difference is that the timing games are about tapping the screen at the right time, agility mechanics are about repeating a motion. Great examples are driving games like in Skiddy Car by Kwalee, where the player drives a car turning from left to right along a track.ĭexterity games shouldn’t be confused with timing games. As these games are usually 3D, the turning is normally a fixed value. The player controls a character and manages when to move left or right. The turning mechanic adds a complication to each tap by adding a confusing visual perception. Other mechanics also use tapping or timing elements as an input method for their particular gameplay. Voodoo’s Baseball Boy! is an excellent example of tap/timing mechanics. If you miss your chance, you’ll need to wait again for the perfect moment. For instance, you’ll need to time your jumps or when you hit the ball. Precision is the most important aspect of the action. Timing games all come down to tapping the screen at that perfect moment. Tap and Timing mechanic relies upon an exact tap or exact timing. Mechanics for Hyper-Casual Games Tap / Timing Mechanics At the same time, it should be mentioned that the range of hyper-casual game mechanics to choose from is quite wide. In addition to clear visuals, many hyper-casual games are focused on a single, easy-to-understand, and engaging core mechanic. Moreover, this solution will have a negative effect on your brand reputation. Plagiarism will be taken offline by app stores. But note, replicating trends does not mean you should fully copy an existing game. Most hyper-casual games apply basic geometry, lines, characters, or backgrounds. As such, hyper-casual games should involve smooth designs with clear visuals and simple UI. Players are looking for a short, straightforward, and enjoyable gaming experience. Hyper-casual games are designed to be played over several short sessions so users can instantly tap to play or to stop.Īll of these things make a hyper-casual game highly addictive and engaging. Hyper-casual games take up less space on a player’s device, thus making them handier and less likely to be uninstalled. These games usually have a single mechanic and a minimalistic interface. Hyper-casual games are lightweight mobile games that offer instant gameplay and apply basic mechanics. 6 Why have hyper-casual games taken off?.5 How much does it cost to develop a hyper-casual game?.4 Why is it better to create multiple hyper-casual games than one complex?.
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